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[Video Games] "Too many swordsmen, are there?" The drama over Byleth joining the roster of Super Smash Bros Ultimate

What's Smash?
One of the premier fighting game franchises of all time, Super Smash Bros is a party series published by gaming giant Nintendo which sees characters from their various franchises (alongside several third-party characters) coming together for some family-friendly violence. Beginning with the original title in 1999 for the Nintendo 64, Smash has seen several outings in the years since, such as the iconic Melee for the Gamecube, Brawl for the Wii, the unoriginally named Smash 4 for the WiiU and 3DS, and the most recent title, Ultimate, which released on the Switch in 2018. Ultimate was seen as a huge celebration for the franchise, boasting that EVERYONE IS HERE- all seventy + fighters, ranging from staples of the original game to guest fighters and DLC, were in the launch roster. Helmed by Masahiro Sakurai, Smash is a household name and staple for parties worldwide, with Ultimate being one of the highest-selling fighting games in the world at over 12 million units sold.
What's Fire Emblem?
Fire Emblem is Nintendo's forray into strategy- a turn based fantasy seires that's one of the longer-running staples of the company with its roots in 1990 for the Famicom. Despite a lot of pushing from Nintendo, Fire Emblem failed to take off in the West for many years, with the future of the franchise being uncertain after several successive commercial flops in the 2000s. With the franchise risking cancellation if it failed to find a market, the team made a Hail-Mary pass of epic proportions thanks to Fire Emblem Awakening in 2013- a launch title for the 3DS that finally marked the series getting a foothold in the West. Since then, the series has released three big games: Fates, which wasn't very good due to pulling a Pokemon and cutting the game into three separate releases and having an awful story, Heroes, a free to play mobile game, and Three Houses, which saw the series move to the Nintendo Switch. In Three Houses, you play as Byleth, a mercenary hired to teach one of three classes in a military academy that are all led by House Lords- Edlegard, Dimitri and Claude. Three Houses combined Persona-style time management for social interactions with the tactical gameplay of the series, and was a critical success for the company, selling over 3 million units.
Smash and Fire Emblem's shared history
Fire Emblem and Smash have a tied history, due to Smash being part of the reason the series even began releasing in the West (Fire Emblem had such a small presense before this that a lot of people unironically thought Marth and Ike were original characters made just for the game). Two characters, Roy(Who's also our boi) and Marth, were playable in Melee, with their popularity leading to Nintendo beginning localisation efforts of the other games. Since then, Fire Emblem has gotten consistent additional represetation in each mainline title:
Perhaps one of the largest showings of how tied together the two series are, especially regarding FE getting off the ground in the West, can be seen in the announcement trailer for a re-release of Shadow Dragon and the Blade of Light, the first game in the series as part of 30th anniversary celebrations. The trailer shows two young boys playing Melee and wondering where Roy and Marth are from, leading to them discovering Fire Emblem at large.
It's at the launch of Ultimate, before the DLC released, that I'd like to dovetail and cover some of the tensions between Smash and Fire Emblem, alongside the post-launch support Ultimate got.
Smash fans vs Fire Emblem Fans: A Short History
Smash fans and Fire Emblem fans don't get along a lot of the time, it must be said (though Smash fans don't get along with anyone very well). Many Smash fans blame FE as the reason for Smash's roster being stereotyped as "Anime swordboys," due to Nintendo almost entirely drawing from the sword-fighting leads of the series instead of an axe or lance fighter. (Hector from Blazing Blade is often called an example of what a more atypical Smash rep would be due to wielding a large axe). While most of the fighters try and do different things mechanically (Robin is almost entirely a spellcaster for instance, while Corrin can turn into a dragon), that Chrom and Lucina were both moveset clones didn't help this perception.
Many other Nintendo franchise fans aren't happy additionally at how Fire Emblem gets blatant preferential treatment by Nintendo. While it is justified as them wanting to show off the new FE games in each Smash title, that Fire Emblem is all but guaranteed to get new Smash rep every time a new game releases has embittered fans of older franchises that Nintendo hasn't given as much love lately (especially F-Zero, Metroid, Golden Sun and more). Sakurai being an open Fire Emblem fan hasn't helped the perception of an inherent bias for FE, though this is usually countered by the low representation for the Kirby and Kid Icarus franchises despite Sakurai's own roles in them.
By Ultimate, a growing sentiment is that Fire Emblem is getting over-represented, as with the addition of Chrom it was now the third-most represented series in Smash after only Mario and Pokemon. Given FE's niche status in the West for most of this time, fans weren't very happy at this, partly for the aforementioned reason of wanting their own favorite franchises to get a new fighter (Metroid fans at least got a bone when Ridley joined the Ultimate roster and when Dark Samus became an Echo Fighter for Samus).
Ultimate's Fighter Pass 1: HOES MAD
Following Ultimate's launch, Nintendo released a season pass for five characters who would be added post-launch. Smash getting new fighters is notable not just because it means a new fighter and that franchise getting the prestige of saying it got into Smash, but because it means new music that can be used (unless you're Cloud) during matches. For the most part, the DLC fighters got really positive reactions due to the majority being unexpected third-party choices. Case in point, most players never saw it coming when during the Game Awards 2018, the first fighter would be revealed to be Joker from Persona 5. He'd be followed in 2019 by three more reveals: Dragon Quest's Hero, representing the more iconic protagonists in the legendary JRPG franchise, Banjo and Kazooie from the cult Microsoft series, and Terry Bogard from the SNK franchise (shout out to Sakurai's history lesson that's pretending to be a showcase for Terry, which also involves Sakurai's story of how they got 50 tracks from the SNK games into Smash)
Also Sans from Undertale got in. This unironically led to an increase in Mii Gunner mains.
Terry and Hero would generate some salt in the West due to perceived antiquity and lack of pedegree/mainstream appeal (Hero being "another anime sword boy" didn't help), leading to a mocking response of HOES MAD from Hero's fans especially, though Terry's got in on the fun thanks to the pun involving Terry's home series, Fatal Fury.
Thanks to the four characters seen thus far, the expectation was that Fighters Pass 1 would be made entirely of third party characters, and as January 2020 rolled around the expectations were high as to who would get in. Sora from Kingdom Hearts was a popular choice, alongside Geno from the Mario RPG series. Some dumbasses even wanted Tracer from Overwatch, partly thanks to Blizzard all but openly begging Nintendo for a Smash invite. The one with the most consistent support was Dante from the Devil May Cry series. And a few accidental coincidences boosted the idea of Dante getting in:
With expectations set high, everyone tuned in on January 16th 2020 to see the final Season 1 character... and it was Byleth, the player character of Three Houses.
Another fucking Fire Emblem rep. The internet took it well, as you'd expect. Dante's fans just resorted to sad memes and jokes about one of Byleth's alt skins being "close enough" to let them pretend Byleth was Dante.
Smash likes to date around, and Fire Emblem is that girl that he always goes back to.
Byleth Joins The Roster: The Salt Mines Floweth
Byleth's announcement generates some of the most negative reactions to a Smash fighter yet seen, boasting the largest like-dislike ratios of Ultimate's DLC, and only matched for disliked announcements across the entire franchise by Corrin.
A lot of people weren't happy at Byleth's inclusion, suffice to say, though like Terry and Hero the HOES MAD crowd came back for another go around. It didn't help how utterly predictable it was given it was a historical recreation of Corrin's inclusion in WiiU/3DS. While Byleth had been predicted, many expected the mechanical variance would be that Byleth would function similar to the Pokemon Trainer (who swaps between the Gen 1 Pokemon) in that Byleth would command Claude, Dimitri and Edlegard from the sidelines. Instead, Byleth had four weapons- three representing each of the House Leaders alongside their own custom whip-sword, the Sword of the Creator. That being said, at least Nintendo were somewhat self aware about it this time, given the reveal had supporting character Sothis mock Byleth for losing a fight by going "Too many swordsmen, were there?" as a way to reveal that Byleth's female variant would join the roster.
While Byleth did offer some mechanical variety from the other FE reps, some were disappointed that Byleth specifically was representing Three Houses, due to Byleth's personality not being one of their selling points. Perhaps it would have been more preferable to have one of the House Leaders instead represent the game, but given how any one being selected would have been seen as favoritism of the Leaders (and the arguments about said Leaders being quite vicious), Byleth was the safest choice, if perhaps the most predictable. Fans of Xenoblade 2 were also unhappy at clear bias on Sakurai's part, given he'd previously said Rex, the MC, was from too new a game to qualify for a roster slot in Ultimate. In comparrison, Sakurai admitted in his presentation of Byleth that he pestered the developers to get early access copies of Three Houses to get to plan out Byleth's moveset, which only helped the idea of Fire Emblem operating on different rules from other series.
Overall, Byleth was seen as a disappointing inclusion to wrap up the Fighters Pass, with the announcement honestly being more notable for the memes about the salt over the character themself. (My favorites were the ones about Joker adding yet another teacher to his harem) After the shock reveals from relatively niche series such as Persona and SNK, Byleth was generally felt to be an overwhelmingly safe option to close on. While Sakurai did announce Fighters Pass 2 in the same event, promising six more DLC characters for Ultimate, a lot of fans from different franchises were still let down given how unpredictable the first wave had been.
Fighters Pass 2 and the Byleth aftermath
Byleth would launch a few weeks later and the reception was largely "Yeah they're fine," after an initial launch of "Yeah you're fuckin' overtuned and overpowered." They got some people who main them, others swore off them, much like any other DLC character in a fighting game, and the salt gradually diminished.
In February of 2020, Sakurai would tacitly admit during a Famitsu article about Byleth's development that he was aware of the criticism about the addition, saying that he doesn't have as much power over roster choices as people like to believe (Byleth apparently snubbed a fighter he was much more enthusiastic about) but that he agreed that there were a few too many sword fighters and Fire Emblem representatives specifically in the game. Given Sakurai has said Smash will never have a roster as large as Ultimate again, it's likely some of Fire Emblem's representation will be cut down in future games as part of this culling.
That being said, I understand. First and foremost: there are too many Fire Emblem characters; and what’s more there are too many sword-users.
So far, three of the six planned characters for Fighter's Pass 2 have been released, with Min-Min from the Arms series coming first, Steve from Minecraft literally breaking Twitter (Steve's addition could be a post of its own with how much salt he generated) and the OG Anime Sword Boy, the One Winged Angel himself in Sephiroth being announced at the Game Awards 2020. We're still waiting for updates on when the fourth fighter will be revealed and who they may be, but regardless of who it is, there will always be a few mad hoes in the background.
Also Geno finally got into Smash!... As a Mii skin which led to the character's fanbase collectively reaching for a noose. These hoes weren't even that mad, it was mostly just sad.
Still. At least it's better than whatever the Walluigi mains are up to.
Thanks for reading.
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(FOR BEGINNERS) Features the game doesn’t tell you

Here are some videos and websites to help make persona’s
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Popheads 2020 Album of the Year #5: Grimes - Miss Anthropocene

Artist: Grimes
Album: Miss Anthropocene (Deluxe | Revised | Revised Deluxe)
Label: 4AD
Tracklist and Lyrics: Genius
Release date: February 21, 2020
popheads [FRESH] thread: Here
Listen: Apple Music (Deluxe) | Spotify (Deluxe V1) | YouTube Music (Deluxe V1)
You know me as the girl who plays with fire,
But this is the song I wrote you in the dark ...
Madness, intellect, audacity?
Grimes, the stage name of Claire Boucher, is an electronic musician and multimedia artist from Vancouver, British Columbia, Canada. How ordinary and uncontroversial that makes her sound. As any Pophead surely knows by now, Grimes is far from either of those things.
Much of the lore behind Grimes' early career seems well-known by now to her fans: she attend McGill University in Montréal, Québec (a very prestigious school) where she had an interest in neuroscience and worked on her Russian, a language she had first picked up in childhood (she is of French and Ukrainian heritage, and her name means "clear (f.) butcher" in French, a fact she finds hilarious). She chose her stage name after hearing of grime music on her MySpace (which is still around), and listed her music as "grime" despite never having heard grime music before (she ended up liking it, by the way). She also goes by c, the physical constant for the speed of light, because she finds her name hard to pronounce (she has a slight speech impediment, as well as a lisp for the sound /s/, though she doesn't care about the latter).
Grimes learned to use recording software in university (Apple's GarageBand) and about music production from friends, and got involved with the music collective Lab Synthèse, which had a production space in a now-closed warehouse in Montréal and spawned the label Arbutus Records, which has since housed many Canadian indietronica acts. Grimes' first two albums were released on this label: Geidi Primes, a concept album about her favourite novel, the science fiction epic Dune; and Halfaxa, an ambient electronica album that has been described as gothic, both in 2010. Not expecting that anyone would hear her debut (it was first released as a run of 30 cassettes with hand-drawn covers by her), both albums were well-received by critics, to her surprise. All writing and almost all production was done on both by her alone.
Grimes' early work was linked to the "witch house" microgenre, an underground scene of electronic music that was gothic in both sound and aesthetic, and was briefly popular around the early 2010s. (This can be seen on the tracklist of Halfaxa with that scene's trademark use of arcane symbols in their titles.) In 2011, she released the split EP Darkbloom with fellow Canadian electronic musician D'Eon, with the first five tracks being by her. Notably, this EP had her first song to have a music video, the self-directed "Vanessa". Her breakthrough, though, was yet to come.
If you're looking for a dream girl, I'll never be your dream girl
Visions (2012), Grimes' first LP with her new label 4AD, won her widespread acclaim and made her a cultural phenomenon in her home country of Canada. The album gave a more accessible and poppy spin on her early mix of dark, ambient and psychedelic music, and is a bewitching, trance-like album to listen through. Although the first single from it was "Genesis" with a music video featuring Brooke Candy, she won acclaim for her song "Oblivion", written about her own experience with sexual assault and trauma afterward. During this time, Grimes' image became linked with the Manic Pixie Dream Girl archetype, the concept of "kawaii" (a Japanese aesthetic which roughly translates as "cuteness") and her waiflike appearance; as well as her reputation as an outspoken feminist.
Grimes has expressed dislike of being misinterpreted as a less serious musician during this time because of her turn towards a pop sound and aesthetic, as well as frustration at not being taken seriously as a woman music producer, still fairly uncommon in electronic music. Indeed the recording of Visions is a key part of Grimes lore: she made the album alone at her home in a matter of weeks, neither sleeping nor eating, and taking amphetamines to stay focused (she has alluded to possibly having ADHD before). [Author's note: Grimes has since disavowed the association of her music with drugs, saying that she has struggled with addiction in the past.]
Her next album came in 2015: the widely acclaimed Art Angels, which saw a turn towards an even poppier sound and moved away from the ambient and psychedelic feel of Visions towards classic synthpop and electronica. Art Angels was recorded again at her home, now in Los Angeles, and showed a mix of strong pop hooks with more intelligible lyrics that touched on themes of personal doubts, lost friendships, and her place in the music industry. [Because this album is most likely her best-known on Popheads, I will not discuss it in much depth].
Infamously, she was quoted in 2019 as calling the album a "piece of crap", a narrative she has refuted since, saying her comments were taken out of context. Despite her success, neither Visions nor Art Angels had any singles that charted highly even in her home country, but she gained a loyal cult following online. To accompany the album, she also released The Acid Reign Chronicles, a series of music videos by her and her best friend HANA).
How could one follow up an album that's been repeatedly called one's magnum opus? It would have to be something crazy, wouldn't it? Something that's provocative ... it gets the people going ...
This is the sound of the end of the world
Does anyone think global warming is a good thing? I love Grimes. I think she's a really interesting artist
We come to it at last: Miss Anthropocene, stylized at release as Miss_Anthrop0cene, Grimes' fifth studio LP and my pick for album of the year.
It’s called Miss_Anthropocene. It’s a concept album about the anthropomorphic Goddess of climate Change: A psychedelic, space-dwelling demon/ beauty-Queen who relishes the end of the world. She’s composed of Ivory and Oil - Grimes via Instagram
?
The way I figure it is that climate change sucks and no one wants to read about it because the only time you hear about it is when you’re getting guilted. I wanted to make climate change fun. Miss Anthropocene has got a Voldemort kind of vibe. She’s naked all the time and she’s made out of ivory and oil. It’s going to be super tight. [...] If I’m stuck being a villain, I want to pursue villainy artistically. If there’s nothing left to lose, that’s actually a really fun idea to me. I think it has freed me artistically. The best part of the movie is the Joker. Everyone loves the villain. Everyone fucking loves Thanos. Let’s make some Thanos art. (Source)
If you haven't heard this album or know anything about it yet, you might be thinking: Wait, what?
Miss Anthropocene is a concept album about the apocalypse. As Grimes said, she wants to make climate change fun. We're living in a new epoch, the Anthropocene, the age of humanity, so named because we now have the power as a species to alter our environment, or even destroy it. Some might find this disturbing. Grimes, however, finds it thrilling.
So my album’s about a modern demonology or a modern pantheon where every song is about a different way to suffer or a different way to die. If you think about it, god-making or god-designing just seems so fun. The idea of making the Goddess of Plastic seems so fun to me. - Grimes
As is common with Grimes: Is she serious? Is she trolling? Being edgy? When the news is full of natural disasters, species extinctions and dire warnings about a climate apocalypse, why would anyone want to make an album about how dying from climate change is awesome? Well, it should be said: Miss Anthropocene is not Grimes. She is a character, a personification of our times, and she is also (this is very key) a villain. This is, as Grimes has done before and shown a long-running interest in, a work of science fiction.
It would be absurd not to talk briefly about how our last year was dominated by the life-altering effects of COVID-19 and how life in quarantine has felt like the apocalypse to many. It's been hard on us, our mental health, our finances. This isn't a "quarantine album", and the album was mostly finished before the virus appeared in the news. Grimes did not predict it, but she ended up making the perfect soundtrack to our dire 2020 anyway and how powerless we felt to do anything about it. "You're gonna get sick, you don't know when", she sings. The threat was always looming whenever we went out, and when we stayed in we had little to do often but doomscroll through news articles about wildfires, protests against police brutality worldwide, a draining election cycle in America, take your pick. Last year was frankly a shitshow no one saw coming - though maybe they should have. Things just aligned right with this album being full of darker lyrical themes, and darker in sound than the bright-sounding Art Angels.
We had a taste of what the album would be like before it came out with the song "Pretty Dark" (video, a demo track released in 2019 that didn't make it onto the album. On this song, Grimes explores alternate characters, being a girl named "Dark", as a chance to escape from her Grimes persona. However, the concept of the album ended up being much more complex, with a whole pantheon of "new gods" that are fitting for our time, each song representing a different facet of the modern world. Here they are as listed on her website months before the album came out:
  1. Goddess of climate crisis: Miss Anthropocene
  2. Demon of addiction: "Delete Forever"
  3. Goddess of ID and social media: War Nymph, her digital avatar
  4. Demon of AI: "We Appreciate Power"
  5. Goddess of gaming: "Violence"
  6. Demon of political apathy: "My Name is Dark"
  7. Goddess of simulation: "4ÆM"
  8. Demon of ego death: "Before the Fever"
  9. Goddess of digital lust: "IDORU"
  10. Demon of sexual assault: "Darkseid"
  11. Goddess of gender roles: "So Heavy I Fell Through the Earth"
Isn't this pretentious? Maybe. But it's optional: you don't need to know all of the album's lore to understand what Grimes is singing about on it. For those who wish to know the background and thought process behind the album in more detail, I highly recommend reading this interview with another uncontroversial Popheads fave, Lana Del Rey first, then delving into her Genius annotations. For now I'm going to give my own, somewhat subjective (!) takes on what each track is about.
Annihilation sounds so dope!
In 2020, Grimes became a mother for the first time with partner Elon Musk, having a child named X Æ A-Xii (the Roman numeral for 12); a breakdown of how they came up with this unusual name can be found here. Grimes and Musk met in 2018 on Twitter, bonding over an obscure philosophical reference (a thought experiment about the dangers of AI called Roko's Basilisk) and made their first public appearance together at the Met Gala that year. Because Musk is (I would argue) an even more controversial figure than Grimes is, I won't be talking about him otherwise, nor do I believe it's relevant to the album. However, this song does touches on her feelings about pregnancy and motherhood, having to (in her words) sacrifice her body to another being.
When Grimes announced her pregnancy in a rather cryptic Instagram post, there was some debate over whether she was pregnant herself at all (remember, she trolled the media in 2019 by claiming to have had an experimental eye surgery which makes zero biological sense). This was cleared up soon, however. On this song, Grimes reflects on being (as the saying goes) heavy with child, bringing new life into a world with an uncertain future. This entrancing song sets the tone for the rest of the album, as does its music video, which begins with a reference to the classic sci-fi film Blade Runner (a movie about rogue androids in Los Angeles that takes place in the far-off year of ... 2019, the year of the song's first release).
This song references the name of a powerful comic book supervillain, as well as Grimes' Playstation user ID, with online gaming being (her words) "where I go to kill people and stuff". The song features lyrics in Mandarin Chinese by Taiwanese rapper 潘PAN (Pan Wei-Ju), also known as Aristophanes, who had a feature on Art Angels' "Scream". A fan translation can be found here. Here Grimes develops upon her fascination with villains and death, while the lyrics by 潘PAN are hard to interpret literally, but paint a vivid picture of death and decay. The opening line feels quite fitting for a year where many of us sat at home all day being anxious (Unrest is in the soul / We don't move our bodies anymore ...) while the operatic backing vocals call to mind religion and medieval themes, another long-running interest of hers. However this is by far the most difficult song for me to connect with its "god" in concept, and I think its original concept was most likely just abandoned.
On this song, released only a couple of weeks before the album itself, Grimes surprised fans with a poignant acoustic ballad with influences from country music - not exactly the kind of genre she is known for doing. Taking the title from a prompt on her computer, Grimes wrote this song about the opioid crisis in North America, being saddened by the death of rapper Lil Peep, who had overdosed on fentanyl (a powerful opioid and dangerous street drug). As well, she touches on her own experiences with drug abuse (I did everything / More lines on a mirror than a sonnet) and being around drug culture in her youth, having lost many friends to drug addiction herself; she compares the experience of feeling euphoric on drugs to the myth of Icarus flying too close to the sun. Grimes describes this song as emotionally hard to perform for her, as is "Oblivion". In the video, she plays a queen overlooking a crumbling empire.
Grimes brings up again her fascination with the history of warfare and weaponry over a club banger, produced by the late i_o (Garrett Lockhart) who sadly died in November of unknown causes. Described as a love song sung between the planet Earth and humanity that portrays a dysfunctional relationship between the two; in describing the concept behind the music video, Grimes also talks about digital violence as a modern addition to the physical violence of the past, which is fitting given its "god" is video games.
The video, filmed in the Vibiana cathedral in Los Angeles, features Grimes surrounded by women wielding swords and dance choreography inspired by Tiktok, with a cameo by HANA as the dead woman on the floor. Though Grimes didn't plan to put this song on the album, and the video was choreographed and filmed in a hurry, nevertheless she was pleased with the results. With its edgy and ironic concept (no, Grimes does not really love violence, nor does the Earth; she does collect swords though), as well as its excellent production, this is my own favourite song on the album.
Written for the long-delayed video game Cyberpunk 2077, in which Grimes plays an NPC named Lizzy Wizzy, this track has Grimes make use of her love of Bollywood films, sampling the soundtrack of the historical drama Bajirao Mastani. Grimes is well-known for her insomnia (see: the recording of Visions above), which is in turn known for its health effects (explaining the lyrics about getting sick). Here Grimes seems to portray being up all night in an ambivalent way. [Having stayed up all night many times, including to write this piece you are reading right now, I can confirm it only feels fun up to a point, after which it becomes exhausting.]
To me this sounds like great music to play in a futuristic city at night - Grimes is a big fan of the cyberpunk genre herself, which tends to feature this setting, as shown by her previous references to Blade Runner and Akira (an influence upon the video of "Delete Forever").
Here Grimes gets into the theme of the album as being inspired by the "gods" - secular replacements for religion - that underlie the concept of the album, the most important being the goddess of climate change (Miss A herself) but including addiction ("Delete Forever"), insomnia ("4Æm"), and more.
I was like, “Well, who are the new gods?” Because we have all this new stuff. We have plastic and pollution and plastic surgery and social media. The new gods sound sick. They sound like … like the Sailor Scouts, like these sick demons. - Grimes
Here Grimes also alludes to her image as gothic, describing herself as wearing "black attire, black eyeliner", fittingly for a bleak-sounding, pessimistic song. Being the slowest track on the album, it may be hard to get into, but it wouldn't be the same without it.
Grimes described her thoughts behind the making of this song in this ... interesting tweet. (I voted for "fighting Balrog", but it seems closer to the latter.) Her "nu metal song about insomnia" ended up being not quite either but does show some of the influence of industrial music on the album; she again brings up drug use, sleeplessness and her alter ego of "Dark" from the single "Pretty Dark".
It’s just about pretty obvious, like, paradise in hell, making the decision to be good or bad. The specter of death always haunting you. It was serious. - Grimes
Grimes depicts herself as jaded and nihilistic (The boys are such a bore / The girls are such a bore / I never trust the government and pray to God for sure, yeah) in the lyrics and alludes to mental illness and self-destructive urges with the opening lines about wishing for annihilation ("When you don’t care if you live or die, when you’re so depressed that you’re like, 'Whatever, fuck it'"). She also hints at her long history of controversies and misconceptions in the media (I'm not shy but I refuse to speak / Because I don't trust you to understand me). Grimes found the song very difficult to make, wanting it to sound "roaring" with its screaming vocals.
In one of her most melancholy-themed songs, here c. sings openly about suicide ideation, conceptualizing it as another demon of hers. She brings up various suicide methods and self-harm, and imagines herself in death as happy. Despite its morbid subject matter, this is a deceptively upbeat song musically. Although self-destruction and death are recurring themes on this theme, this is the one where she talks most about wanting to die herself.
First of all, that title is almost too on the nose for an album released in February 2020.
Here Grimes sings about hedonism in the first verse and uses an old joke as a metaphor for death (There are many ways in / But there's only one way out), referring to birth and death. She explains the title thus:
Grimes explained how she wanted "Before the Fever" to invoke the "literal feelings" of dying — the uncertainty, desperation, and bizarre tranquility presumably felt when one knows it's the end. "Fevers are just kind of scary, but a fever is also sort of poetically imbued with the idea of passion and stuff, too," she told him. "It's like it's a weirdly loaded word — scary, but compelling and beautiful." What's more terrifying and more beautiful than committing yourself to another person when everything could very well implode in your face? One could even call it romantic. (Source)
Even though it was written before the COVID-19 outbreak became serious, nevertheless the theme of this song could easily be called love in the time of coronavirus for the way it combines metaphors of illness with romance (cf. the analysis of "Violence").
By far the happiest-sounding song on the album, this seven-minute epic is also the longest, and much needed after the dark themes that pervade much of it. Beginning with what sounds like birdsong, it's a fun, cute, lighthearted ditty that gives a bit of much-needed hope to the album (I wanna play a beautiful game / Even though we're gonna lose / But I adore you). Maybe we're all going to die and humanity will go extinct; maybe not. If that's going to happen, can't we have some fun anyway?
As an aside, the title is a neat pun on the phrase "I adore you" but also seems to be referencing the novel Idoru ("idols") by famed cyberpunk author William Gibson, in turn about the Japanese concept of "idols", a unique kind of celebrity.
There has been fan speculation over who, if anyone, the song may be about; Grimes alluded to its meaning on a livestream with HANA but did not say in the end. My own take is that it could just as well be about the Earth itself.
These are all ten of the tracks on the standard edition of Miss Anthropocene; on the deluxe version(s) there are five bonus tracks, four of which are alternate mixes of other songs on the standard edition that differ mainly in length ("So Heavy I Fell Through the Earth", "Violence", "My Name is Dark" and "IDORU"). These seem to have been done to make the longer tracks more suitable for playlists, explaining the name "algorithm mix" for them. As well, there is one more: the original WAP.
First of all: what a fucking BANGER.
"We Appreciate Power" is a bonus track that was released as a single in 2018. It was originally meant to feature vocals by Poppy, who had featured Grimes on her own 2018 album Am I a Girl? but after a feud between the two, she was replaced with HANA. Musically, it is influenced heavily by nu-metal, it blends crunchy distorted guitars and loud rock drums with an awesome electronic drop. Grimes' and HANA's vocals trade between verses and choruses and blend so well it is hard to tell which part is whose upon first listen. This song was due to have a larger-budget music video, but ended up getting a bare-bones video instead, which is still a very fun watch with its cyberpunk visuals.
Lyrically, it was inspired by a North Korean girl group who make propaganda music for the state, as well as Grimes' fascination with the concept of an AI dictatorship. "We Appreciate Power" touches on common cyberpunk themes like mind uploading, transhumanism and simulated reality. The song portrays AI rule as something desirable yet frightening, punctuating the lyrics with unsettling shrieks and ending the song with Grimes chanting "Submit" repeatedly. Despite its tongue-in-cheek nature, the song's lyrics led to a minor controversy: for her speculation of AI replacing humans, musicians Zola Jesus and Devon Welsh called her a "silicon fascist" and they got into a spat on Twitter that seems to be resolved, with Grimes acknowledging Zola made some good points. As for the prospect of an AI takeover: it's frankly a terrifying thought, but at least we'd have jams like this.
Now is the time to burn twice as bright and half as long. Sincerely, Miss Anthropocene
This writeup is dedicated to all those cyberpunks who fight against injustice and corruption every day of their lives! (DJ mix)
Thanks so much for letting me do this writeup, Popheads - and thank you if you made it to the end. I know there is a lot here, but Grimes is a longtime favourite artist of mine and I had a lot to say. I hope I've been reasonably balanced here and not come off as an apologist stan; I am well aware Grimes can be "messy" or a "problematic fave". However, I've tried to explain the best I can what this album is really about, give my thoughts, and explain why I think it's one of the albums of the year. As well, if I said anything factually wrong, please let me know; I tried my best to source everything and get things right.

Questions for the culture:

  • [Voice of Anthony Fantano] What did you think of the album? Did you love it? Did you hate it?
  • The album was infamously leaked months before its release. (I didn't listen to the leak.) Did you listen to it or not, and do you think it may have affected fan reception to the album?
  • A big problem with concept albums is that they often have an elaborate concept that doesn't come across well in the lyrics. What do you think of Grimes' concept for this album and did she succeed at it? Do you have different readings of the lyrics than what I wrote?
  • How would you say this album holds up against her others? Was the darker tonal shift a good thing? Would you have liked her to make a more upbeat or poppy album?
  • How would you rank it this among the year's albums? Were they better on average, worse, etc.?
Feel free to ask me any other questions, bring up other topics as you like and I will respond to everyone. (I just have one request though: please for the love of god do not bring up Grimes' partner or child; I think it's messy and like I said, not very relevant to the album anyway.) Any other topic, no matter how "spicy", is fair game though. Just be nice.
Hope reading this was fun! We have more AOTY posts every day for the rest of the month, so be sure to check those out too.
WE APPRECIATE POPHEADS
- vayyiqra
submitted by vayyiqra to popheads [link] [comments]

(FOR BEGINNERS) Party Members

NOTE: THIS IS INTENDED FOR ROYAL
Before we start, please note the following:
Now we shall begin

Mona:

Focuses on healing and wind attacks, with a few high critical physicals
Trait: Increases amount of hp restored when Mona/allies use healing skills
3rd semester trait: Same as before but also reduces SP cost of healing skills
Weak to: Electricity
Resistant to: Wind
3rd semester skill: Medium physical damage to all foes with high critical
Mona’s trait is pretty good early game, but soon both Mona and other members learn healing skills that heal all HP, making Mona’s trait useless, even the 3rd semester one.
Pros
Cons
What to improve
Should focus on improving their defense by using the Jazz club to raise their defense stat and maybe get Marakukaja. Use accessories that increase defense or magic
Overall
Mona isn’t bad, but they are outclassed by pretty much everyone. You should probably only use them for boss battles if you’re struggling, but you can get plenty of items to revive, cure, and heal allies. Mona is also an automatic confidant so they might not have as much confidant skills as others

Skull

Focuses on physical attacks with electrical skills
Trait: Chance to increase Skull’s/allies physical attacks by 40%
3rd semester trait: Same except 80%
Weak to: Wind
Resistant to: Electricity
3rd semester skill: All allies next physical attack will do more than double damage
Pros
Cons
What to improve
You don’t really need to improve Skull, because they should be used as a physical attacker which they’re already great at. If you are going to improve something, give them better magic or agility with the Jazz Club.
Overall
Skull is one of the most powerful allies in the game, and their trait goes great with other allies that use physical attacks. They also get Charge, which doubles their next physical attack. Definitely a solid member to keep in your party.

Panther

Focuses on high damage fire magic
Trait: May decrease SP cost for Panthers/allies magic skills
3rd semester trait: Same except with higher chance
Weak to: Ice
Resistant to: Fire
3rd semester skill: All allies next magic attack will do more than double damage
Pros
Cons
What to improve
Panther is basically the magic version of Skull, so you don’t really need to improve magic. If you are going to improve a stat, it would be defense
Overall
Panther is another great member, being great for bosses. However SP might be used quickly with them.

Fox

Focuses on strong physical attacks and ice magic
Trait: Chance for Fox/allies to avoid physical attacks
Third semester trait: Same except with higher chance
Weak to: Fire
Resistant to: Ice
Third semester skill: All stats increased for all allies for three turns
Pros
Cons
What to improve
You should definitely get Charge from the Jazz Club for them, so they can keep up with Skull. Other than that, maybe defense and luck.
Overall
A solid choice. They’re slightly better at magic than Skull. But it’s best to use them in the same party as Skull, because of Skull’s trait. Unlike Skull though, Fox gets physical attacks that power up after a baton pass. If you give Fox the skill Charge, they’re worth using

Queen

All-rounder with Nuke skills to deal technical damage
Trait: Increases allies chance of inflicting burn/shock/freeze by 25%
3rd semester trait: Same except 50%
Weak to: Psy
Resistant to: Nuke
Third semester skill: All stats lowered on all enemies for three turns
Pros
Cons
What to improve
If you play billiards at Penguin Sniper, you increase the whole party’s technical rank. Getting max rank will cause every technical attack to down an enemy. Nuke skills do technical damage to enemies that are shocked, frozen, or burning. If you’re going to give Queen Jazz Club skills, they would go great with the stat increase/decrease skills. Concentrate is also a solid skill to give Queen.
Overall
Queen is arguably the best party member. I doubt they will ever leave your party, especially since they go well with other powerful teammates.

Noir

Uses Psy and Gun attacks to do technical damage
Trait: Decreases party’s chance of being inflicted by ailments
3rd semester trait: Same but with higher chance
Weak to: Nuke
Resistant to: Psy
Third semester skill: All allies reflect next magic and physical attack
Pros
Cons
What to improve
Just like Queen, increasing your technical rank will greatly boost them. If you do that, Noir can down all enemies inflicted with an ailment with Psy skills. If you get chaine’s hook by doing the Faith confidant, ambushing enemies from a distance causes them to immediately be inflicted with an ailment. If you do all that, Noir will be one of the best members for non-boss battles. However, if you don’t do all that, they aren’t worth using.
Overall
Noir’s power relies on what you did, if you did all the things mentioned above, they’re great. If you didn’t, they’re so-so. I suggest boosting the Psy skills, not the gun.

Crow

Uses bless and curse insta-kills
Trait: Chance of decreasing support skill’s SP cost
Weak to: Curse
Resistant to: Bless
Pros
Cons
What to improve
Crow gets high powered attacks, but no boosts for them, so use an accessory that either boosts Bless or Curse.
Overall
Crow is a great member for non-boss battles, as they can end the battle instantly. Definitely use them when you can.

REDACTED

Focuses on high powered attacks to ravish enemies
Trait: Chance to decrease support skill costs
3rd semester trait: Same but can also decrease Almighty skill cost
Weak to: Bless
Resistant to: Curse
3rd semester skill: Colossal Almighty damage to one foe, extra damage if foe is downed
Pros
Cons
What to improve
You might want to give an accessory that nulls bless skills or gives a skill to target more weaknesses. Since they join you around the time Spell Master is available at the Jazz Club, they are a solid choice to give that skill
Overall
With no skill boosts, it’s best to use them after a baton pass. You don’t get their 3rd semester trait/skill until the final day, and even then you have to use the correct dialogue choices to get it. But besides that, great party member

Violet

Uses bless magic and powerful high critical physical skills
Trait: Allies may not be downed when hit with their weakness
3rd semester trait: Same but with higher chance
Weak to: Curse
Resistant to: Bless
3rd semester skill: Severe physical damage to one foe two times
Pros
Cons
What to improve
You might want to give them higher defense and Arm’s master from the Jazz Club. You can give them charge from a will seed accessory.
Overall
Violet would be best used with Skull do to Skull’s trait. Having Skull, Fox, and Violet in the same party could make you unstoppable. With high critical attacks, Violet can easily down an enemy. Only bad part is their low defense

Extra Tips

It is not recommend to keep these skills, most bosses don’t have resistances and they’re ways to kill enemies with resistances.
Queen and Noir can ignore resistances with technical attacks, Skull and Fox aren’t meant to be used as magic attackers, and Mona doesn’t do enough damage anyways.
Only member that could use it is Panther, because Fire is the only thing they’re good at.
If you want these skills, just have Joker get a persona that focuses on them.

Team Builds

Physical attacks: Skull, Fox, Violet (Fox and/or Violet can be replaced with Noir and REDACTED)
Magic Attacks: Panther, Noir, Queen (One of them can be replaced with Crow or REDACTED)
Boss Battles: Panther, Skull, Queen (Queen can be replaced by Mona if you’re struggling)
Downing Enemies: Noir, Queen, Mona (Can replace Mona with Violet or Crow)
Critical Attacks: Violet, Mona, Noir
Quick Fights: Crow, Panther, Skull
Full Support: Queen, Noir, Crow (Can also use REDACTED, Skull, Fox)
submitted by yourfriendjase to Persona5 [link] [comments]

Fool's Journey-John

So, I believe u/Rexthedinosaur2002 made a post about the Fool's Journey before. He believed John was in The Tower (Tarot card 16 of 21) as of now.
I'm gonna see if I agree by going through the story thus far:

BEGINNINGS & CONSCIOUSNESS: "He is a fool because only a simple soul has the innocent faith to undertake such a journey with all its hazards and pain" (The Fool, 0). "The Magician....represents the active, masculine power of creative impulse. He is also our conscious awareness" (The Magician, 1).
UNCONSCIOUS AWARNESS & POTENTIAL: "The High Priestess is our unrealized potential waiting for an active principle to bring it to expression" (The High Priestess, 2).
NATURE & SENSATION: John's parents influence him as he learns about the world (The Empress, 3)
ORDER & DISCIPLINE: John also learns about the Rules (The Emperor, 4). It's possible that John's mother represents the Emperor and John's father represents the Empress, instead of vice-versa. I don't think we know enough yet to say though.

EDUCATION & GROUP IDENTIFICATION: "Eventually, the Fool ventures out of his home into the wider world. He is exposed to the beliefs and traditions of his culture and begins his formal education" (The Hierophant, 5).
RELATIONSHIP & VALUES: "[The Fool] yearns for relationship. The Fool also needs to decide upon his own beliefs" (The Lovers, 6).
VICTORY & SELF-ASSERTION: "For the moment, the Fool's assertive success is all he might wish, and he feels a certain self-satisfaction (The Chariot, 7).
STRENGTH & COMPASSION: "Over time, life presents the Fool with new challenges, some that cause suffering and disillusionment" (Strength, 8).

INTROSPECTION/GUIDANCE/SOLITUDE: "The sensual world holds less attraction for him, and he seeks moments of solitude away from the frantic activity of society. In time he may seek a teacher or guide who can give him advice and direction" (The Hermit, 9).
TURNING POINT & PERSONAL VISION: "When the Fool glimpses the beauty and order of the world, if only briefly, he finds some of the answers he is seeking" (Wheel of Fortune, 10).
RESPONSIBILITY & DECISION: "He looks back over his life to trace the cause and effect relationships that have brought him to this point. He takes responsibility for his past actions so he can make amends and ensure a more honest course for the future" (Justice, 11).

LETTING GO & REVERSAL: "Sooner or later, he encounters his personal cross - an experience that seems too difficult to endure. This overwhelming challenge humbles him until he has no choice but to give up and let go" (The Hanged Man, 12).
ENDING & ELIMINATION: "The Fool now begins to eliminate old habits and tired approaches" (Death, 13).
TEMPERANCE & COMBINATION: "Now, he realizes the balancing stability of temperance (14). He discovers true poise and equilibrium" (Temperance, 14).

HOPELESSNESS: "The Fool has his health, peace of mind and a graceful composure. What more could he need?...The Devil is not an evil, sinister figure residing outside of us. He is the knot of ignorance and hopelessness lodged within each of us at some level" (The Devil, 15).
DOWNFALL/SUDDEN CHANGE/RELEASE: "How can the Fool free himself from the Devil?...The Tower is the ego fortress each of us has built around his beautiful inner core. Gray, cold and rock-hard, this fortress seems to protect but is really a prison" (The Tower, 16).

HOPE/SERENITY/GENEROSITY: "The Fool is blessed with a trust that completely replaces the negative energies of the Devil. His faith in himself and the future is restored. He is filled with joy and his one wish is to share it generously with the rest of the world" (The Star, 17).
FEAILLUSION/BEWILDERMENT: "What effect could spoil this perfect calm? Is there another challenge for the Fool? In fact, it is his bliss that makes him vulnerable to the illusions of the Moon" (The Moon, 18).
ENLIGHTENMENT/GREATNESS/ASSURANCE: "No challenge is too daunting. The Fool feels a radiant vitality. He becomes involved in grand undertakings as he draws to himself everything he needs. He is able to realize his greatness" (The Sun, 19).

REBIRTH/INNER CALLING/ABSOLUTION: "The Fool feels absolved. He forgives himself and others, knowing that his real self is pure and good. He may regret past mistakes, but he knows they were due to his ignorance of his true nature. He feels cleansed and refreshed, ready to start anew" (Judgement, 20).
INTEGRATION/INVOLVEMENT/FULFILLMENT: "In line with his personal calling, he becomes actively involved in the world. He renders service by sharing his unique gifts and talents and finds that he prospers at whatever he attempts" (The World/ZA WARUDO, 21).

Edit: Wow, I didn't think this would get gold. First one I've ever gotten. Thank you very much u/DemiNeveWinter!
submitted by DawnOfHavoc to unOrdinary [link] [comments]

Persona 5 From a Noob

When I played Persona 4 Golden earlier this year, I fell in love with some aspects (the characters, the atmosphere, the music), and tolerated others at best. With the advent of Persona 5 Royal, and my cousin letting me borrow his PS4, I found myself swept up in the hype of a game that blew my expectations away and then some. It truly felt like someone at Atlus had been looking over my shoulder while I played the previous game and took detailed notes about what to improve in the sequel. I can honestly say that it’s an upgrade across the board in just about every way that matters to me, and I can wholeheartedly, without any caveats, recommend it to anyone with an interest in this series. If you like anime, if you want to get into JRPGs and don’t know where to start, or maybe you’re like me and you just thought the memes and fanart were cute, you owe it to yourself to give this game a shot.
It’s enough for me to want to go back and retroactively make this my game of the year for 2017, which was a pretty stacked roster in itself. Everything seemed to come together, the right team at the right time with the right idea, to catapult what was a pretty niche franchise into AAA stardom to rub shoulders with the Zeldas and Marios as among the best in its class. Even now, with the release of Royal, it’s easily my GOTY now, due in some part to the anemic list of releases, but that’s another topic altogether. I’ll try to keep this review/essay focused on the game itself rather than just comparing it to 4, but given that it was my primary entry point to the series, I will make frequent references to that game, so SPOILERS for both ensue.
What I found most immediately charming about Inaba was its sense of time and place. The shuttered businesses, the barren main street, the anxious town with the specter of death over it while a group of carefree teens made plans to go to the mall on their clamshell flip phones captured a dichotomy that I hadn’t felt explored in other games. Whether the developers intended to or not, they created a late 00s period piece that resonated with me quite strongly as someone who was roughly the same age as the protagonist in that time. I would imagine sentiment would follow for those younger than I, as 5 is much more proactive and hyperactive in its presentation. The game is a feast for the eyes, proving beyond the shadow of a doubt that a cohesive style and aesthetic will far outlast the shiniest graphics, as it makes the most of its visuals to draw the player in. The UI itself is a masterclass in action, there are entire games with budgets and teams that dwarf Persona 5 that don’t have as much personality as the pause menu in this one, the way the icons jiggle and pop practically begging you to click on them next.
The other pillar holding up its remarkable sense of style is the music, and between 4 and 5 I’m genuinely torn as to which I like better. 5 definitely has the edge when it comes to production value, but the jazzy, upbeat soundtrack is also more content to sit in the background and provide an accompaniment to the city living, in contrast to 4’s loud, gaudy pop earworms, each one an anime opening in the making. While it takes center stage during key moments, most of the time, the soundtrack is this constantly undulating rhythm in the back of the player’s mind, rising and falling with the action, keeping the pulse going like the click clack of wheels upon the train tracks. Undoubtedly, my favorite song is Beneath the Mask, a melancholy tune that sounds like a rainy night and a dying cigarette in an ashtray, the perfect soundtrack to a place of sanctuary after a long day. The nebulous subject of its lyrics leaves it open to many different interpretations: a well-deserved rest after great triumph, or crushing loss and setback; a private moment shared between two lovers, or a reflection on the emptiness of the room itself, alone with one’s thoughts. It’s hard to compare soundtracks in a year with Nier Automata on the roster, but 5 absolutely passes the “would I listen to this outside of the game willingly” test. Just as Heartbreak, Heartbreak became synonymous with me doing laundry and other chores over the summer, I came to associate Beneath the Mask with my commute in the fall, under cover of darkness. I think it’s special when you can tie a game to a certain moment in your life, and this one certainly did it for me. Overall, it was the slower paced, more moody tracks like this and Sunset Bridge that stuck with me, proving that music does not have to be a spectacular front and center banger to play an essential role in the drama, though the game has its fair share of those (Life Will Change, Last Surprise, and Rivers in the Desert being standouts).
The change in setting is not limited to the audiovisual aspects, however, as the game itself feels faster and more anxious, almost oppressively so, as moving to the city from the middle of nowhere would feel. Gone is the lackadaisical, laid back intro of the prior game. Here, you are thrust into the driver’s seat immediately, before the game splashes water in your face and asks you where you were on the night of the 12th between the hours of such and such. I thought the opening hours of the game were a fantastic way of setting the stage, as we’re wowed by the prospect of Ocean’s Eleven but anime and then brought back down to Earth via the interrogation as a framing device for the story. I like it because it splits the story into neat chunks, each Palace its own arc. Coming out of Persona 4, my two biggest questions were A: If adults like Adachi are aware of and can manipulate the Shadow World, why have there been no formal attempts to study it? And B: What if the Investigation Team didn’t stop after uncovering the killer?
I was delighted to discover that not only does 5 address these topics, but the latter defines the conceit of the whole game, placing the Thieves’ idealism for a better world against bigger and bigger targets, a fitting escalation for a big name sequel. The former question is a major subplot in the story, though the answers I came up with in my head were grander than what ended up being presented. I appreciated how this turn of events resulted in the gang being more proactive, i.e. seeking out targets to punish them for their misdeeds, rather than purely reactive like the kids in 4, who had to wait for each kidnapping to happen in turn before acting. Persona 5 is a much harsher world in comparison, one that demands that its protagonist hit the ground running and get going fast. You’ve been sent to juvie on trumped up charges, nobody wants you around, you’re shoved into an old, dusty attic as a ward of the state, and everyone is looking for an excuse to get you expelled or worse. Even walking down the hallway invites comments from onlookers and rubberneckers who aren’t sure yet if they want to look down on or admire you. All this set dressing contributes to a city that feels just alive enough to allow your imagination to color in the margins and give a much better impression of a cramped metropolis with a beating heart than a big open world would.
It’s natural, then, that the protagonist would come to identify with others who fell through the cracks like he did, others who people judged by the masks they wore other than their true character. With Yu it seemed like he immediately formed lifelong bonds with the first three kids he met on the way to class. Ryuji’s and Ann’s friendships feel like they develop more naturally, first as a result of being backed into a corner together with nowhere to go, and gradually getting to know each other as people. It’s as if Atlus took a good look at the broad archetypes they established with Yosuke, Yukiko, Rise, etc and realized them into more fully fledged characters. I loved hanging out with all of the Thieves, getting to know their inner lives and it pained me that I couldn’t max them all in the allotted time. It’s impressive that they managed to build up such a strong portfolio of confidants with their own storylines and character moments without stepping on each other or retreading old ground. I even liked hanging out with Mishima, probably because he’s the one closest in spirit to what fans of this game are actually like, as opposed to Joker’s more aspirational mystique.
For the longest time, I thought that the first Palace was the game’s high point. At no other point in the base game did I feel like the player motivations and the character’s motivations were so intertwined on a base level. Kamoshida is such an excellent starting point because right away, you hate him on multiple different fronts: for antagonizing you (and by extension, the player), for being an abusive monster to your friends and classmates, and because of the corrupt authority he represents and the power structures that enable him, nurturing the seed of rebellion planted within Joker and his friends. It’s not a coincidence that all of the Thieves are latchkey kids with absent/aloof parents. That neglect, intentional or otherwise, fostered a lingering sense of ennui and discontent that lets them get wrapped up in the Thieves’ romantic struggle against societal norms. It’s an adventure, and you want to get carried away in it just as much as they do, that investment feeling all the more bittersweet when it comes crashing down around them. It does a brilliant job of selling the illusion of putting the player in the driver’s seat and letting them dictate the pacing of the plot, all by changing a few of the circumstances around how the Palaces are tackled, and though you are given an abundance of activities to dedicate your time towards, I never felt confused about what I should do, because they were all equally viable methods of advancing the player’s goals.
Since I brought up the Palaces, I should mention perhaps the single biggest improvement over the previous entry, and that is the way this game handles the dungeon crawling aspect of the game. For starters, Palaces/Dungeons are actual discrete spaces now with proper level design (!) that draws upon the chosen theme in a meaningful way to make them all distinct from one another. It’s a huge step up from ten floors of the same randomly generated slog with different wallpaper every single time. Traversal is overhauled, and the quarter-assed stealth mechanics from 4 are realized into the ambush system here that makes entering combat feel like a tactical decision on your part rather than having Yu swing his bat in the vague direction of an enemy. Joker and the Thieves move at a brisk, animated pace, zipping around between hiding spots and looking for an angle of attack rather than blundering through a bunch of copy pasted hallways. Other big, big pluses include: not having to fight every single enemy to squeeze out the xp needed to fight the boss, not having to fight trash mobs at all with Ryuji’s level 7 perk, having more items and perks to mitigate the war of attrition on your SP early on, there being an actual reason to go out of your way to explore in the form of Will Seeds. The list goes on. And if you do want that down home grind, there’s always Mementos, which I actually enjoyed my time in, largely because of the aforementioned reasons. Side quests in 4 always amounted to talk to this random guy who asks for a vendor trash item you probably got rid of when mashing sell all at the ironworks shop. Now they manifest as minibosses in Mementos, which ties into the whole vigilante justice hero of the people angle that the Thieves thrive on. Again, taking something that kinda worked before and improving it by marrying the themes and the gameplay. Also, everyone gets guns, which would be great on its own, but is amplified by the fact that they actually do work.
Not all of the Palaces are bangers, I think the 2nd and 3rd suffer the most from lackluster villains but they do their job as a sort of training arc showing how the Thieves escalate in terms of targets and notoriety as well as expanding their own roster. Futaba’s Palace is a highlight and one of the better story dungeons, and I appreciate how it broadened the scope of the setting by showing that people had indeed attempted to research the Metaverse in an academic fashion, but were struck down by some shadowy force. This is where my brain took over and started imagining much wider implications that the game ultimately didn’t explore, like the government having access to a black ops unit of Persona users who could change hearts and inflict mental shutdowns at will, but I’ll come back to that later. Suffice it to say that Sae’s Palace is another excellent addition with a dope theme, but what follows immediately after doesn’t so much bring the story to a halt as much as it gets t-boned by a mile long train of awkward, clunky exposition.
You ever play an action game, and right in the middle of it, the game stops and shows you a cutscene of your character doing all these badass choreographed moves for minutes on end, that you would never be able to do in the game itself, that’s just this long, laborious display that leaves you thinking “wow, that looks cool, I wish I was playing that instead of just watching”?
This is the narrative equivalent of that.
All along, we’ve stuck by Joker’s side. Very occasionally, the game will shift perspective to a fly on the wall of the villains so they can twirl their mustaches for a few but by and large, the player and protagonist are one in the same from beginning to end. They even go through the trouble of giving him amnesia at the start so that your Joker can retell the story as he remembers it. This is important because it establishes that the player knows what the protagonist knows, and vice versa. This whole segment throws that all out the window and reveals that Joker and the rest of the Thieves colluded in a secret gambit to expose Akechi that the player had no knowledge of and could not contribute to even if they wanted it. It’s like the devs rip the controller out of your hands and tell you to keep all limbs inside the car because you’re on their ride now and you’re going to experience it exactly as we intended even if it completely divorces the player from the shared experience of the protagonist by shoehorning all this shit that supposedly happened offscreen into what is supposed to be the emotional climax of the story. It feels like an overcorrection of the equivalent moment in 4, except in that one you had to choose the exact string of responses the devs wanted lest you be booted to the credits. Here, it’s just flashback after flashback crowbarred into the story, sometimes in succession to such a degree that I began to feel like it was losing the all important emotional investment built up. Narratively, it’s supposed to be a moment of triumph as everyone congratulates Joker on pulling off his masterstroke idea of faking his death flawlessly but in practice it feels like that meme of Michael from the Office shaking hands with his old boss, the player taking credit for something they had no part in, but would have liked to be in on. It’s not a dealbreaker, but it is annoying considering how closely intertwined the journey of player and protagonist had been up to that point
Another nitpick before we move on from here, I really thought that Joker’s constant flashbacks to the inciting event where he punched Shido but was unable to remember him were building to something. I legitimately thought that Shido had masterminded this scheme where he got Joker enrolled into Shujin and purposefully nudged him towards radicalization and forming the Thieves so that he could have a crew of fall guys to take down in his ascent to the top. I expected that Joker’s amnesia was a by-product of this mind tampering, but apparently he’s just an idiot who has this chip on his shoulder when it comes to authority but for some reason is unable to put a name to the face of the man who first put him behind bars. I also thought it was a bit cheesy that Shido had ties to literally every major villain they had faced up to that point. By the end I was half expecting him to reveal that he was the one driving the car that ran over Kawakami’s favorite student back in the day. Some real Reverse Flash “IT WAS ME BARRY” shit going on there, but I digress. Shido’s a good villain, and a fitting end to the escalation that the Thieves had going. I also loved the development that even though Shido had a change of heart, the movement behind him was still going, because the systems of power that allowed him to get where he was and exercise his will ran deeper than any of the Thieves knew, and it would take more than changing one heart to turn things around this time.
What follows is pretty iffy for me. I’m a firm believer that all the supernatural Metaverse stuff should take a backseat to or be a vehicle for the interpersonal drama between the characters we’ve come to know. It’s flavor text and set dressing, important to the story and atmosphere, but not its focus. When you try to put backstory and worldbuilding into the foreground, especially in the drama first storytelling that Persona is going for, you end up with Yaldaboath, a boring ass cup in the basement of Mementos who speaks in riddles and soaks up damage like a sponge. Nothing about this fight feels as climactic as the last because the player had no idea they existed until about 15-20 minutes ago. I liked the reveal with Igor and the conversations with the crew in the Velvet Room, but beyond that a confrontation with a shiny god of Some Abstract Proper Noun just feels really lame without any requisite emotional context. Capping him in the face with a three story Glock was pretty cool though, so props for that. And, it sets the stage for the Royal content, the single best arc in the game.
I’d heard the third semester in this game hyped up before I got into the series, and it deserves every bit of praise. Again, it’s like someone at Atlus predicted my comments on the previous final boss and tailor made an arc full of closure and emotional resonance because the characters coming into conflict with each other are people with complex relationships and not just jumbles of polygons with a health bar and an ominous monologue. I love the It’s a Wonderful Life AU aspect of the dream world, making it genuinely difficult to try and turn people like Ann away from this place where they could forget their awful traumas and just be regular teens. I loved seeing Kasumi go from a pretty bland and boring confidant to literally rediscovering herself and becoming a wholly realized person for it. Akechi’s presence in this arc is my favorite in the game and his snide comments and deliciously over the top ferocity in combat shot him up the charts of best characters now that he was able to comfortably go mask off. It’s fantastic hearing him address the Thieves with previously barely concealed and now open contempt, but he reserves the worst barbs for Maruki, who’s so kind and affable that it almost makes you forget how crazy his plan is. Instead of lecturing you to death or getting too heady, he appeals to the same ideals that Joker did in forming the Thieves, creating an interesting foil with motivations that are arguably more noble than the main characters, but that alone cannot justify what he’s done. It’s a tricky situation to unpack, but I think it’s easily the best written part of the game, and left me feeling whole and satisfied by the end.
As exhaustive as this may seem, there are still things left I haven’t even touched on, like that one honestly fucked up scene where Joker leave Ryuji to be assaulted for no reason, or how much better Akechi is than Adachi even though they fill the same role of cop who's actually a secret incel, or the hundreds of smaller quality of life improvements that make the game less of a chore and more of an addictive rush as you get swept up in this other world. My total playtime clocked in at just under 130 hours, an absolutely massive jump from the 75 or so I’d spent with 4, after foolishly assuming I’d knock the sequel out in about a month or so. When I finished the game, I was exhausted, I was ready for it to be over, and wanted to move onto something else, but I was also wistful. I carried within myself the knowledge that I would never play it for the first time again, and consciously or unconsciously I would spend the next few weeks looking for something to fill the Phantom Thief shaped hole in my chest. I had so thoroughly been engrossed in this world and its characters that I don’t quite feel ready to say goodbye, even if the prospect of NG+ still seems daunting. As in some of the best games, like Nier Automata or Red Dead Redemption 2, this first full playthrough feels so complete to me, that it almost seems wrong to go back and disturb the world as I left it, because I played my part, and it’s at peace now.
I had assumed that I would hate an ending where, after everything, Joker moves away. Why, after so much investment and time spent building friendships that would last a lifetime, would he simply go back to nothing? I wasn’t prepared for how natural it would feel. How everyone expressed their desire to grow as people, first beyond the labels others ascribed to them, and then the label of Thief they applied to themselves, to become men and women who could affect society in their own way, wholly distinct from any god given supernatural power. It felt surprisingly mature for the series to advocate for a break from escapism, and instilled within me a desire to move on as well. I have no idea what Persona 6 will look like, but it’s going to be hard to replicate the leap in quality, as they’ve outdone themselves to create what’s become one of my favorite games.
submitted by KinoAndCrabLegs to patientgamers [link] [comments]

The Gagh Binge, full list

Re: https://www.reddit.com/startrek/comments/lhemvf/the_gagh_binge_a_new_way_to_watch_star_trek_from/?
No Series Episode
1 TOS* The Cage
2 TOS Where No Man Has Gone Before
3 TOS The Corbomite Maneuver
4 TOS Mudd's Women
5 TOS The Enemy Within
6 TOS The Man Trap
7 TOS The Naked Time
8 TOS Charlie X
9 TOS Balance of Terror
10 TOS What Are Little Girls Made Of?
11 TOS Dagger of the Mind
12 TOS Miri
13 TOS The Conscience of the King
14 TOS The Galileo Seven
15 TOS Court Martial
16 TOS The Menagerie, Part I
17 TOS The Menagerie, Part II
18 TOS Shore Leave
19 TOS The Squire of Gothos
20 TOS Arena
21 TOS The Alternative Factor
22 TOS Tomorrow is Yesterday
23 TOS The Return of the Archons
24 TOS A Taste of Armageddon
25 TOS Space Seed
26 TOS This Side of Paradise
27 TOS The Devil in the Dark
28 TOS Errand of Mercy
29 TOS The City on the Edge of Forever
30 TOS Operation -- Annihilate!
31 TOS Catspaw
32 TOS Metamorphosis
33 TOS Friday's Child
34 TOS Who Mourns for Adonais?
35 TOS Amok Time
36 TOS The Doomsday Machine
37 TOS Wolf in the Fold
38 TOS The Changeling
39 TOS The Apple
40 TOS Mirror, Mirror
41 TOS The Deadly Years
42 TOS I, Mudd
43 TOS The Trouble with Tribbles
44 TOS Bread and Circuses
45 TOS Journey to Babel
46 TOS A Private Little War
47 TOS The Gamesters of Triskelion
48 TOS Obsession
49 TOS The Immunity Syndrome
50 TOS A Piece of the Action
51 TOS By Any Other Name
52 TOS Return to Tomorrow
53 TOS Patterns of Force
54 TOS The Ultimate Computer
55 TOS The Omega Glory
56 TOS Assignment: Earth
57 TOS Spectre of the Gun
58 TOS Elaan of Troyius
59 TOS The Paradise Syndrome
60 TOS The Enterprise Incident
61 TOS And the Children Shall Lead
62 TOS Spock's Brain
63 TOS Is There in Truth No Beauty?
64 TOS The Empath
65 TOS The Tholian Web
66 TOS For the World is Hollow and I Have Touched the Sky
67 TOS Day of the Dove
68 TOS Plato's Stepchildren
69 TOS Wink of an Eye
70 TOS That Which Survives
71 TOS Let That Be Your Last Battlefield
72 TOS Whom Gods Destroy
73 TOS The Mark of Gideon
74 TOS The Lights of Zetar
75 TOS The Cloud Minders
76 TOS The Way to Eden
77 TOS Requiem for Methuselah
78 TOS The Savage Curtain
79 TOS All Our Yesterdays
80 TOS Turnabout Intruder
81 TAS Beyond the Farthest Star
82 TAS Yesteryear
83 TAS One of Our Planets Is Missing
84 TAS The Lorelei Signal
85 TAS More Tribbles, More Troubles
86 TAS The Survivor
87 TAS The Infinite Vulcan
88 TAS The Magicks of Megas-Tu
89 TAS Once Upon a Planet
90 TAS Mudd's Passion
91 TAS The Terratin Incident
92 TAS The Time Trap
93 TAS The Ambergris Element
94 TAS The Slaver Weapon
95 TAS The Eye of the Beholder
96 TAS The Jihad
97 TAS The Pirates of Orion
98 TAS Bem
99 TAS The Practical Joker
100 TAS Albatross
101 TAS How Sharper Than a Serpent's Tooth
102 TAS The Counter-Clock Incident
103 Film Star Trek: The Motion Picture
104 Film Star Trek II: The Wrath of Khan
105 Film Star Trek III: The Search for Spock
106 Film Star Trek IV: The Voyage Home
107 Film Star Trek V: The Final Frontier
108 Film Star Trek VI: The Undiscovered Country
109 TNG Encounter at Farpoint
110 TNG The Naked Now
111 TNG Code of Honor
112 TNG The Last Outpost
113 TNG Where No One Has Gone Before
114 TNG Lonely Among Us
115 TNG Justice
116 TNG The Battle
117 TNG Hide and Q
118 TNG Haven
119 TNG The Big Goodbye
120 TNG Datalore
121 TNG Angel One
122 TNG 11001001
123 TNG Too Short a Season
124 TNG When The Bough Breaks
125 TNG Home Soil
126 TNG Coming of Age
127 TNG Heart of Glory
128 TNG The Arsenal of Freedom
129 TNG Symbiosis
130 TNG Skin of Evil
131 TNG We'll Always Have Paris
132 TNG Conspiracy
133 TNG The Neutral Zone
134 TNG The Child
135 TNG Where Silence Has Lease
136 TNG Elementary, Dear Data
137 TNG The Outrageous Okona
138 TNG Loud As A Whisper
139 TNG The Schizoid Man
140 TNG Unnatural Selection
141 TNG A Matter Of Honor
142 TNG The Measure Of A Man
143 TNG The Dauphin
144 TNG Contagion
145 TNG The Royale
146 TNG Time Squared
147 TNG The Icarus Factor
148 TNG Pen Pals
149 TNG Q Who
150 TNG Samaritan Snare
151 TNG Up The Long Ladder
152 TNG Manhunt
153 TNG The Emissary
154 TNG Peak Performance
155 TNG Shades of Gray
156 TNG Evolution
157 TNG The Ensigns of Command
158 TNG The Survivors
159 TNG Who Watches The Watchers
160 TNG The Bonding
161 TNG Booby Trap
162 TNG The Enemy
163 TNG The Price
164 TNG The Vengeance Factor
165 TNG The Defector
166 TNG The Hunted
167 TNG The High Ground
168 TNG Deja Q
169 TNG A Matter of Perspective
170 TNG Yesterday's Enterprise
171 TNG The Offspring
172 TNG Sins of the Father
173 TNG Allegiance
174 TNG Captain's Holiday
175 TNG Tin Man
176 TNG Hollow Pursuits
177 TNG The Most Toys
178 TNG Sarek
179 TNG Ménage à Troi
180 TNG Transfigurations
181 TNG The Best of Both Worlds
182 TNG The Best of Both Worlds, Part II
183 TNG Family
184 TNG Brothers
185 TNG Suddenly Human
186 TNG Remember Me
187 TNG Legacy
188 TNG Reunion
189 TNG Future Imperfect
190 TNG Final Mission
191 TNG The Loss
192 TNG Data's Day
193 TNG The Wounded
194 TNG Devil's Due
195 TNG Clues
196 TNG First Contact
197 TNG Galaxy's Child
198 TNG Night Terrors
199 TNG Identity Crisis
200 TNG The Nth Degree
201 TNG Qpid
202 TNG The Drumhead
203 TNG Half a Life
204 TNG The Host
205 TNG The Mind's Eye
206 TNG In Theory
207 TNG Redemption
208 TNG Redemption II
209 TNG Darmok
210 TNG Ensign Ro
211 TNG Silicon Avatar
212 TNG Disaster
213 TNG The Game
214 TNG Unification I
215 TNG Unification II
216 TNG A Matter of Time
217 TNG New Ground
218 TNG Hero Worship
219 TNG Violations
220 TNG The Masterpiece Society
221 TNG Conundrum
222 TNG Power Play
223 TNG Ethics
224 TNG The Outcast
225 TNG Cause and Effect
226 TNG The First Duty
227 TNG Cost of Living
228 TNG The Perfect Mate
229 TNG Imaginary Friend
230 TNG I Borg
231 TNG The Next Phase
232 TNG The Inner Light
233 TNG Time's Arrow
234 TNG Time's Arrow, Part II
235 TNG Realm of Fear
236 TNG Man of the People
237 TNG Relics
238 TNG Schisms
239 TNG True Q
240 TNG Rascals
241 TNG A Fistful of Datas
242 TNG The Quality of Life
243 TNG Chain of Command, Part I
244 TNG Chain of Command, Part II
245 DS9 Emissary
246 DS9 Past Prologue
247 DS9 A Man Alone
248 DS9 Babel
249 DS9 Captive Pursuit
250 DS9 Q-Less
251 DS9 Dax
252 DS9 The Passenger
253 DS9 Move Along Home
254 DS9 The Nagus
255 DS9 Vortex
256 DS9 Battle Lines
257 DS9 The Storyteller
258 DS9 Progress
259 DS9 If Wishes Were Horses
260 DS9 The Forsaken
261 DS9 Dramatis Personae
262 DS9 Duet
263 DS9 In the Hands of the Prophets
264 DS9 The Homecoming
265 DS9 The Circle
266 DS9 The Siege
267 DS9 Invasive Procedures
268 DS9 Cardassians
269 DS9 Melora
270 DS9 Rules of Acquisition
271 DS9 Necessary Evil
272 DS9 Second Sight
273 DS9 Sanctuary
274 DS9 Rivals
275 DS9 The Alternate
276 DS9 Armageddon Game
277 DS9 Whispers
278 DS9 Paradise
279 DS9 Shadowplay
280 DS9 Playing God
281 DS9 Profit and Loss
282 DS9 Blood Oath
283 TNG Ship in a Bottle
284 TNG Aquiel
285 TNG Face of the Enemy
286 TNG Tapestry
287 TNG Birthright, Part I
288 TNG Birthright, Part II
289 TNG Starship Mine
290 TNG Lessons
291 TNG The Chase
292 TNG Frame of Mind
293 TNG Suspicions
294 TNG Rightful Heir
295 TNG Second Chances
296 TNG Timescape
297 TNG Descent
298 TNG Descent, Part II
299 TNG Liaisons
300 TNG Interface
301 TNG Gambit, Part I
302 TNG Gambit, Part II
303 TNG Phantasms
304 TNG Dark Page
305 TNG Attached
306 TNG Force of Nature
307 TNG Inheritance
308 TNG Parallels
309 TNG The Pegasus
310 TNG Homeward
311 TNG Sub Rosa
312 TNG Lower Decks
313 TNG Thine Own Self
314 TNG Masks
315 TNG Eye of the Beholder
316 TNG Genesis
317 TNG Journey's End
318 DS9 The Maquis, Part I
319 DS9 The Maquis, Part II
320 TNG Firstborn
321 TNG Bloodlines
322 TNG Emergence
323 TNG Preemptive Strike
324 TNG All Good Things...
325 Film Star Trek Generation
326 DS9 The Wire
327 DS9 Crossover
328 DS9 The Collaborator
329 DS9 Tribunal
330 DS9 The Jem'Hadar
331 DS9 The Search, Part I
332 DS9 The Search, Part II
333 DS9 The House of Quark
334 DS9 Equilibrium
335 DS9 Second Skin
336 DS9 The Abandoned
337 DS9 Civil Defense
338 DS9 Meridian
339 DS9 Defiant
340 DS9 Fascination
341 DS9 Past Tense, Part I
342 DS9 Past Tense, Part II
343 VOY Caretaker
344 VOY Parallax
345 VOY Time and Again
346 VOY Phage
347 VOY The Cloud
348 VOY Eye of the Needle
349 VOY Ex Post Facto
350 VOY Emanations
351 VOY Prime Factors
352 VOY State of Flux
353 VOY Heroes and Demons
354 VOY Cathexis
355 VOY Faces
356 VOY Jetrel
357 VOY Learning Curve
358 VOY The 37's
359 VOY Initiations
360 VOY Projections
361 VOY Elogium
362 VOY Non Sequitur
363 VOY Twisted
364 VOY Parturition
365 VOY Persistence of Vision
366 VOY Tattoo
367 VOY Cold Fire
368 VOY Maneuvers
369 VOY Resistance
370 VOY Prototype
371 VOY Alliances
372 VOY Threshold
373 VOY Meld
374 VOY Dreadnought
375 VOY Death Wish
376 VOY Lifesigns
377 VOY Investigations
378 VOY Deadlock
379 VOY Innocence
380 VOY The Thaw
381 VOY Tuvix
382 VOY Resolutions
383 VOY Basics, Part I
384 VOY Basics, Part II
385 VOY Flashback
386 VOY The Chute
387 VOY The Swarm
388 VOY False Profits
389 VOY Remember
390 VOY Sacred Ground
391 VOY Future's End
392 VOY Future's End, Part II
393 VOY Warlord
394 VOY The Q and the Grey
395 VOY Macrocosm
396 VOY Fair Trade
397 VOY Alter Ego
398 VOY Coda
399 DS9 Life Support
400 DS9 Heart of Stone
401 DS9 Destiny
402 DS9 Prophet Motive
403 DS9 Visionary
404 DS9 Distant Voices
405 DS9 Through the Looking Glass
406 DS9 Improbable Cause
407 DS9 The Die is Cast
408 DS9 Explorers
409 DS9 Family Business
410 DS9 Shakaar
411 DS9 Facets
412 DS9 The Adversary
413 DS9 The Way of the Warrior
414 DS9 The Visitor
415 DS9 Hippocratic Oath
416 DS9 Indiscretion
417 DS9 Rejoined
418 DS9 Starship Down
419 DS9 Little Green Men
420 DS9 The Sword of Kahless
421 DS9 Our Man Bashir
422 DS9 Homefront
423 DS9 Paradise Lost
424 DS9 Crossfire
425 DS9 Return to Grace
426 DS9 Sons of Mogh
427 DS9 Bar Association
428 DS9 Accession
429 DS9 Rules of Engagement
430 DS9 Hard Time
431 DS9 Shattered Mirror
432 DS9 The Muse
433 DS9 For the Cause
434 DS9 To the Death
435 DS9 The Quickening
436 DS9 Body Parts
437 DS9 Broken Link
438 DS9 Apocalypse Rising
439 DS9 The Ship
440 DS9 Looking for par'Mach in All the Wrong Places
441 DS9 Nor the Battle to the Strong
442 DS9 The Assignment
443 DS9 Trials and Tribble-ations
444 DS9 Let He Who Is Without Sin...
445 DS9 Things Past
446 DS9 The Ascent
447 Film Star Trek: First Contact
448 VOY Blood Fever
449 VOY Unity
450 VOY Darkling
451 VOY Rise
452 VOY Favorite Son
453 VOY Before and After
454 VOY Real Life
455 VOY Distant Origin
456 VOY Displaced
457 VOY Worst Case Scenario
458 VOY Scorpion
459 VOY Scorpion, Part II
460 VOY The Gift
461 VOY Day of Honor
462 VOY Nemesis
463 VOY Revulsion
464 VOY The Raven
465 VOY Scientific Method
466 VOY Year of Hell
467 VOY Year of Hell, Part II
468 VOY Random Thoughts
469 VOY Concerning Flight
470 VOY Mortal Coil
471 VOY Waking Moments
472 DS9 Rapture
473 DS9 The Darkness and the Light
474 DS9 The Begotten
475 DS9 For the Uniform
476 DS9 In Purgatory's Shadow
477 DS9 By Inferno's Light
478 DS9 Doctor Bashir, I Presume
479 DS9 A Simple Investigation
480 DS9 Business as Usual
481 DS9 Ties of Blood and Water
482 DS9 Ferengi Love Songs
483 DS9 Soldiers of the Empire
484 DS9 Children of Time
485 DS9 Blaze of Glory
486 DS9 Empok Nor
487 DS9 In the Cards
488 DS9 Call to Arms
489 DS9 A Time to Stand
490 DS9 Rocks and Shoals
491 DS9 Sons and Daughters
492 DS9 Behind the Lines
493 DS9 Favor the Bold
494 DS9 Sacrifice of Angels
495 DS9 You Are Cordially Invited
496 DS9 Resurrection
497 DS9 Statistical Probabilities
498 DS9 The Magnificent Ferengi
499 DS9 Waltz
500 DS9 Who Mourns for Morn?
501 DS9 Far Beyond the Stars
502 DS9 One Little Ship
503 DS9 Honor Among Thieves
504 DS9 Change of Heart
505 DS9 Wrongs Darker Than Death or Night
506 DS9 Inquisition
507 VOY Message in a Bottle
508 VOY Hunters
509 VOY Prey
510 VOY Retrospect
511 VOY The Killing Game
512 VOY The Killing Game, Part II
513 VOY Vis à Vis
514 VOY The Omega Directive
515 VOY Unforgettable
516 VOY Living Witness
517 VOY Demon
518 VOY One
519 VOY Hope and Fear
520 VOY Night
521 VOY Drone
522 VOY Extreme Risk
523 VOY In the Flesh
524 VOY Once Upon a Time
525 VOY Timeless
526 VOY Infinite Regress
527 VOY Nothing Human
528 VOY Thirty Days
529 VOY Counterpoint
530 VOY Latent Image
531 VOY Bride of Chaotica!
532 VOY Gravity
533 VOY Bliss
534 VOY Dark Frontier
535 VOY The Disease
536 VOY Course: Oblivion
537 VOY The Fight
538 VOY Think Tank
539 VOY Juggernaut
540 VOY Someone to Watch Over Me
541 VOY 11:59
542 VOY Relativity
543 VOY Warhead
544 VOY Equinox
545 VOY Equinox, Part II
546 VOY Survival Instinct
547 VOY Barge of the Dead
548 VOY Tinker Tenor Doctor Spy
549 VOY Alice
550 VOY Riddles
551 VOY Dragon's Teeth
552 VOY One Small Step
553 VOY The Voyager Conspiracy
554 DS9 In the Pale Moonlight
555 DS9 His Way
556 DS9 The Reckoning
557 DS9 Valiant
558 DS9 Profit and Lace
559 DS9 Time's Orphan
560 DS9 The Sound of Her Voice
561 DS9 Tears of the Prophets
562 DS9 Image in the Sand
563 DS9 Shadows and Symbols
564 DS9 Afterimage
565 DS9 Take Me Out to the Holosuite
566 DS9 Chrysalis
567 DS9 Treachery, Faith and the Great River
568 DS9 Once More Unto the Breach
569 DS9 The Siege of AR-558
570 DS9 Covenant
571 DS9 It's Only a Paper Moon
572 Film Star Trek: Insurrection
573 DS9 Prodigal Daughter
574 DS9 The Emperor's New Cloak
575 DS9 Field of Fire
576 DS9 Chimera
577 DS9 Badda-Bing, Badda-Bang
578 DS9 Inter Arma Enim Silent Leges
579 DS9 Penumbra
580 DS9 'Til Death Do Us Part
581 DS9 Strange Bedfellows
582 DS9 The Changing Face of Evil
583 DS9 When It Rains...
584 DS9 Tacking Into the Wind
585 DS9 Extreme Measures
586 DS9 The Dogs of War
587 DS9 What You Leave Behind
588 VOY Pathfinder
589 VOY Fair Haven
590 VOY Blink of an Eye
591 VOY Virtuoso
592 VOY Memorial
593 VOY Tsunkatse
594 VOY Collective
595 VOY Spirit Folk
596 VOY Ashes to Ashes
597 VOY Child's Play
598 VOY Good Shepherd
599 VOY Live Fast and Prosper
600 VOY Muse
601 VOY Fury
602 VOY Life Line
603 VOY The Haunting of Deck Twelve
604 VOY Unimatrix Zero
605 VOY Unimatrix Zero, Part II
606 VOY Imperfection
607 VOY Drive
608 VOY Repression
609 VOY Critical Care
610 VOY Inside Man
611 VOY Body and Soul
612 VOY Nightingale
613 VOY Flesh and Blood
614 VOY Shattered
615 VOY Lineage
616 VOY Repentance
617 VOY Prophecy
618 VOY The Void
619 VOY Workforce
620 VOY Workforce, Part II
621 VOY Human Error
622 VOY Q2
623 VOY Author, Author
624 VOY Friendship One
625 VOY Natural Law
626 VOY Homestead
627 VOY Renaissance Man
628 VOY Endgame
629 Film Star Trek Nemesis
630 ENT Broken Bow
631 ENT Fight or Flight
632 ENT Strange New World
633 ENT Unexpected
634 ENT Terra Nova
635 ENT The Andorian Incident
636 ENT Breaking the Ice
637 ENT Civilization
638 ENT Fortunate Son
639 ENT Cold Front
640 ENT Silent Enemy
641 ENT Dear Doctor
642 ENT Sleeping Dogs
643 ENT Shadows of P'Jem
644 ENT Shuttlepod One
645 ENT Fusion
646 ENT Rogue Planet
647 ENT Acquisition
648 ENT Oasis
649 ENT Detained
650 ENT Vox Sola
651 ENT Fallen Hero
652 ENT Desert Crossing
653 ENT Two Days and Two Nights
654 ENT Shockwave
655 ENT Shockwave, Part II
656 ENT Carbon Creek
657 ENT Minefield
658 ENT Dead Stop
659 ENT A Night in Sickbay
660 ENT Marauders
661 ENT The Seventh
662 ENT The Communicator
663 ENT Singularity
664 ENT Vanishing Point
665 ENT Precious Cargo
666 ENT The Catwalk
667 ENT Dawn
668 ENT Stigma
669 ENT Cease Fire
670 ENT Future Tense
671 ENT Canamar
672 ENT The Crossing
673 ENT Judgment
674 ENT Horizon
675 ENT The Breach
676 ENT Cogenitor
677 ENT Regeneration
678 ENT First Flight
679 ENT Bounty
680 ENT The Expanse
681 ENT The Xindi
682 ENT Anomaly
683 ENT Extinction
684 ENT Rajiin
685 ENT Impulse
686 ENT Exile
687 ENT The Shipment
688 ENT Twilight
689 ENT North Star
690 ENT Similitude
691 ENT Carpenter Street
692 ENT Chosen Realm
693 ENT Proving Ground
694 ENT Stratagem
695 ENT Harbinger
696 ENT Doctor's Orders
697 ENT Hatchery
698 ENT Azati Prime
699 ENT Damage
700 ENT The Forgotten
701 ENT
702 ENT The Council
703 ENT Countdown
704 ENT Zero Hour
705 ENT Storm Front
706 ENT Storm Front, Part II
707 ENT Home
708 ENT Borderland
709 ENT Cold Station 12
710 ENT The Augments
711 ENT The Forge
712 ENT Awakening
713 ENT Kir'Shara
714 ENT Daedalus
715 ENT Observer Effect
716 ENT Babel One
717 ENT United
718 ENT The Aenar
719 ENT Affliction
720 ENT Divergence
721 ENT Bound
722 ENT In a Mirror, Darkly
723 ENT In a Mirror, Darkly, Part II
724 ENT Demons
725 ENT Terra Prime
726 ENT These Are the Voyages...
727 Film Star Trek (2009)
728 Film Star Trek Into Darkness
729 Film Star Trek Beyond
730 DSC The Vulcan Hello
731 DSC Battle at the Binary Stars
732 DSC Context Is for Kings
733 DSC The Butcher's Knife Cares Not for the Lamb's Cry
734 DSC Choose Your Pain
735 DSC Lethe
736 DSC Magic to Make the Sanest Man Go Mad
737 DSC Si Vis Pacem, Para Bellum
738 DSC Into the Forest I Go
739 DSC Despite Yourself
740 DSC The Wolf Inside
741 DSC Vaulting Ambition
742 DSC What's Past Is Prologue
743 DSC The War Without, The War Within
744 DSC Will You Take My Hand?
745 ST Runaway
746 ST Calypso
747 ST The Brightest Star
748 ST The Escape Artist
749 DSC Brother
750 DSC New Eden
751 DSC Point of Light
752 DSC An Obol for Charon
753 DSC Saints of Imperfection
754 DSC The Sound of Thunder
755 DSC Light and Shadows
756 DSC If Memory Serves
757 DSC Project Daedalus
758 DSC The Red Angel
759 DSC Perpetual Infinity
760 DSC Through the Valley of Shadows
761 DSC Such Sweet Sorrow
762 DSC Such Sweet Sorrow, Part 2
763 ST Q&A
764 ST The Trouble with Edward
765 ST Ask Not
766 ST Ephraim and Dot
767 ST The Girl Who Made the Stars
768 ST Children of Mars
769 PIC Remembrance
770 PIC Maps and Legends
771 PIC The End is the Beginning
772 PIC Absolute Candor
773 PIC Stardust City Rag
774 PIC The Impossible Box
775 PIC Nepenthe
776 PIC Broken Pieces
777 PIC Et in Arcadia Ego, Part 1
778 PIC Et in Arcadia Ego, Part 2
779 LDS Second Contact
780 LDS Envoys
781 LDS Temporal Edict
782 LDS Moist Vessel
783 LDS Cupid's Errant Arrow
784 LDS Terminal Provocations
785 LDS Much Ado About Boimler
786 LDS Veritas
787 LDS Crisis Point
788 LDS No Small Parts
789 DSC That Hope Is You, Part 1
790 DSC Far From Home
791 DSC People of Earth
792 DSC Forget Me Not
793 DSC Die Trying
794 DSC Scavengers
795 DSC Unification III
796 DSC The Sanctuary
797 DSC Terra Firma, Part 1
798 DSC Terra Firma, Part 2
799 DSC Su'Kal
800 DSC There Is A Tide...
801 DSC That Hope Is You, Part 2
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persona 5 joker name reddit video

The protagonist of Persona 5 is a transfer student at Shujin Academy. At the beginning of the game, he has little to no power or influence in the world and is restrained by the rules of the system he was born into. However, beneath his quiet demeanor is a strong-willed Wild Card leading the Phantom Thieves and capable of exploiting the Metaverse to affect reality. To his teammates, his code ... That’s just how the sound appeals to Westerners, in Persona 5, there was a class study question regarding how humans cognitively associate certain letters and how certain words sound with levels of intensity. It’s the same case here. One of the reasons why Ren was chosen was due to the symbolism of the meaning behind the kanji of the full name. The Persona 5 Protagonist's Canon Name, Revealed. He does have one, however. In fact, he has two. Let us explain: The bespectacled hero of Persona 5 has a name in the official manga: Akira Kurusu ... The official name for the Persona 5 protagonist, who is also known by his code name “Joker,” is Akira Kurusu in the official manga adaptation. In this TV anime adaptation of Persona 5, the actors for the main cast from the original game will make a return. 27-01-2019 - Khám phá bảng của Tak_Koji"Persona 5" trên Pinterest. Xem thêm ý tưởng về anime, anime rùng rợn, quân bài joker. I put Canned Heat by Jamiroquai over Joker dancing. Persona 5. youtu.be/LnWO2x... 5. 0 comments. share. save. About Community. Memes and shitposts focusing on the Persona game series. 1.8k. Members . 7. Online. Created May 12, 2017. r/PersonaMemes topics. Internet Culture and Memes; Filter by flair. Persona 3; Series; Persona 4; Persona 5; r/PersonaMemes Rules. 1. Must be related to the ... Persona 5 carried on the torch of an incredible series with a massive fanbase that is well received and renowned on a global scale, and the successor to Persona 4 is unsurprisingly massive; there's a lot to know. Sometimes, though, it's not about being able to list every persona in the compendium. Sometimes it's about the trivia knowledge that you never know you need until you need it. For ... One fan on Reddit, who has analyzed each of Violet's three personas, has pointed out how each of her personas correlates with Sumire's journey throughout Persona 5 Royal - but has also made an interesting connection between her relationship with Joker that essentially confirms that the romantic undertones that fans have picked up on are, in fact, canon. Persona 5 Joker. Peach Lasagnito April 3, 2020 11:25 am Categories: New Horizons - Coat. Joker’s phantom thief outfit +2. Tagged with: cosplay, Joker, Persona, Persona5. Share: Share on facebook. Share on twitter. Share on reddit. Share on tumblr. Share on pocket. Share on email. Share: Share on facebook. Share on twitter. Share on reddit. Share on tumblr. Share on pocket. Share on email ... Persona 5; Did Joker bang Kawakami???!? Topic Archived; Page 1 of 2; Last ; More topics from this board... Kawakami Appreciation Topic Rank 12: Christmas Special: SaizotheSixth: 500: 11/23 9:21PM: Kawakami Appreciation Topic 13: Stealing Hearts Edition: SaizotheSixth: 71: 2/7 4:40PM: Your opinion on the persona above : ANW: 8: 2/8 1:45AM: could you tell reason why persona 5 (anime) is most ...

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persona 5 joker name reddit

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